Numberjacks is a British animated/live-action children's television series, aimed particularly at children aged two to five, shown regularly on CBeebies and occasionally on BBC Two in the United Kingdom. It was also formerly shown on Tiny Pop until the year 2018. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. 67 episodes were produced.[1] The show focuses on mathematics.

Numberjacks
Genre
Written by
  • Chris Ellis
  • Alison Stewart
Directed by
Voices of
  • Dylan Robertson
  • Robert Watson
  • Alice Baker
  • Jonathan Beech
  • Laura Maasland
  • Oliver Keogh
  • Roz Ellis
  • Harry Munday
  • Bob Golding
  • Rachel Preece
  • Ross Mullan
Theme music composerJustin Nicholls
Opening theme"The Numberjacks Are On Their Way"
Ending theme"The Numberjacks Are On Their Way" (Reprise)
ComposerJustin Nicholls
Country of originUnited Kingdom
Original languageEnglish
No. of seasons2
No. of episodes67 (including three specials)
Production
ProducerRoland Tongue
Camera setup
  • Jeremy Read
  • Jamie Shelton
Running time15 minutes per episode (approx.)
Production companyOpen Mind Productions
Original release
Network
Release16 October 2006 (2006-10-16) –
11 December 2009 (2009-12-11)

Premise

Numberjacks are a group of anthropomorphic numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. Only four of them team up on a mission: Turqouise Five (a female who likes being a numberjack), Yellow Six (who is good with some tricks and jumps), Dark Blue Four (who is a smart one but not quite sure) and Pink Three (a younger one who is cheeky and funny). They go about their everyday lives inside their sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the five Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.

Characters and voice cast

The Numberjacks 0 through 9, from left to right.

The Youngest Numberjacks

  • Zero (voiced by Dylan Robertson) - Zero is lime green, has blue eyes, and is the youngest out of the numbers, and does not do much at all. He is a bit special, because he can turn things into nothing, and can line up to make bigger numbers like 10 and 100. He can hardly jump at all, and often falls asleep. He can make things disappear and can make 10 together with One.
  • One (voiced by Dylan Robertson) - One is purple. She also has blue eyes, is nice, a bit self-centered and rather immature. She does not jump very much, and is still very much at the centre of her own universe. She is well-meaning, but sometimes the source of the problems, and she can make 10 with Zero at her side.
  • Two (voiced by Robert Watson) - Two is orange, quickly flips from one state to the opposite, is busily into things and has a touch of “terrible twos”. Active and changeable, he sometimes wants to be one of the “big numbers”, but is sometimes still very babyish.

The Main Numberjacks

  • Three (voiced by Alice Baker) - Three is pink, has blue eyes, busy, lively, and a bit “Me me me!” but is growing up. Slightly odd and eccentric, noisy, fun and full of herself. She is very keen to be seen as one of the bigger numbers – “I can do it!” – but she is not quite ready for it - yet. A wildly ambitious jumper, Three has a collection of "beautiful things" (which she keeps in a bright red box in the sofa's Cosy Room.) She does not go out on missions in the early episodes, but she graduates to properly doing so later. She is the principal operator of the Brain Gain machine in the sofa's Control Room.
  • Four (voiced by Jonathan Beech) - Four is dark blue, has brown eyes, and a regular sort of number – nice, steady, and quite grown up. He is four-square, steady, logical and measured. Not hugely self-confident, he tries not to panic. “I’m not sure, but I’ll try a bit more.” Still happiest at home, not entirely happy as a jumper, but okay as long as things do not go wrong. Four is the mechanic of the Numberjacks, and enjoys fixing things. He likes trains and playing with the Bloop Ball in the Gym. He is the main screen operator and once gets an extra part of body. He looks up to Eight as a big brother and has a special bond with him
  • Five (voiced by Laura Maasland) - Five is turquoise, has brown eyes, like Four, is definitely grown up, she is perceptive, sorts things out – quite cool, creative and artistic. She likes looking after the smaller numbers some of the time, especially number 2. Loves jumping, does it with grace and style, outgoing. “I’m fine!” She is a good and cool singer, has a good fashion sense (for someone who never wears clothes). In almost every episode, 5 speculates what else might go wrong, which we see as a 2D animation.
  • Six - (voiced by Oliver Keogh) - Six is a yellow and “bigger” number, has blue eyes, like Three, enjoys playing tricks, and is good fun. Quite physical, he is a cool jumper, sometimes a bit too flash for his own good. He tends to be the leader of the Numberjacks, though perhaps not as bright as Five. “Did the trick!” He loves riding in cars. 6 usually decides who will go on the Mission.

The Eldest Numberjacks

  • Seven (voiced by Roz Ellis) - Seven is red, enthusiastic, slightly “new age”, colourful and bright. She has brown eyes, just like Four, and is a very good painter, especially of the seven colours of the rainbow. She sings well, is energetic, creative, and almost always busy. In the episode "Interesting Times", Numberjack Seven acts as a Narrator.
  • Eight - (voiced by Harry Munday) - Eight is sky blue, has brown eyes, is a good jumper, and has a special bond with Four, being looked up to as a sort of big brother. Eight is cheerful, rounded, earthy, sporty, and game, he can go a little to far like when he made Four symmetrical.
  • Nine - (voiced by Roz Ellis) - Nine is light green, also has brown eyes, and is the “biggest” Numberjack. She is motherly, quite sensible, grown up and neat. She has a particular fondness for Three. She is a good organizer, and calm in a crisis.

The Meanies

  • The Shape Japer (voiced by Rachel Preece) - The Shape Japer is female, the smallest meanie and the second meanie and the first female meanie to appear in the Numberjacks, and often the cause of things changing shape, or particular shapes having problems. She flies though the air, does not speak much, but laughs a lot, sometimes in peoples' faces. She is able to change her shape from sphere to cube instantly and has the most appearance out of the meanies on Numberjacks. Slightly mad and instinctive rather than calculating.
  • The Puzzler (voiced by Bob Golding) - The Puzzler is male and the usual cause of things being in the wrong position. He is, of all things, a former DJ, speaks in rhyme, and loves setting up puzzles. He is a floating spherical face, with features that can move around. He is quite intellectual, and is secretly pleased when the Numberjacks solve his puzzles. He sometimes bubbles as he speaks, and can blow giant, orange, poisonous bubbles to trap each of the Numberjacks inside.
  • The Problem Blob (vocal effects provided by Bob Golding) - The Problem Blob is male and is the first meanie to appear in the Numberjacks; he is often the cause of things acting strange and not in the ordinary. He spits out many green, small blobs, and whatever does get "blobbed", will begin to cause problems, often completely random. He also has an eye on a stalk that can come out of his mouth at times. The Problem Blob has had the least appearances on Numberjacks. The Numberjacks he had blobbed included Four and Six.
  • The Numbertaker (portrayed by Ross Mullan) - The Numbertaker is male, the largest meanie, and always silent. He causes trouble by taking numbers and “numbers of things”. The sleeves of his long with coat hide various attachments – a vacuum-cleaner, a magnet, a net, a hook, and a “number sucker-upper”. There is something of a (rather sinister) street performer about him. He sometimes becomes his alter ego and the "Numbermaker", causing problems by creating numbers and numbers of things.
  • Spooky Spoon (voiced by Rachel Preece) - Spooky Spoon is female, and loves to stir things up and mix them – she is usually the source of problems with matching and connecting. She really fancies herself, thinks herself superior to everyone around her. Very vocal, has a particular dislike for 5, whom she feels is something of a rival.

When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.

Episodes

Series 1, consisting of 45 15-minute episodes, first aired in Autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.[2]

Series overview

SeriesEpisodesOriginally aired
First airedLast aired
147 (including 2 special episodes)16 October 2006 (2006-October-16)30 March 2007 (2007-March-30)
22026 October 2009 (2009-October-26)11 December 2009 (2009-December-11)

Series 1 (2006–2007)

No. overallNo. in seasonEpisodeOriginal airdateOverviewNumberjacksAgentsDVD Release
11The Trouble With Nothing16 October 20060 makes things disappear, and 6 flies out to sort him and the problems out.Numberjacks: 0, 1, 3, 4, 5, 6Agents: 33, 42, 16, 68Volume 1
22Going Wrong, Going Long17 October 2006The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out.Numberjacks: 3, 4, 5, 6Agents: 16, 28, 68, 53Volume 1
33Sphere Today, Gone Tomorrow18 October 2006The Shape Japer turns every sphere into a cube. 6 sorts her out.Numberjacks: 3, 4, 5, 6Agents: 28, 33, 101, 70Volume 2
44In, Out, Shake It All About19 October 2006The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble.Numberjacks, 3, 4, 5, 6Agents: 70, 94, 42, 53Volume 1
55One More Time20 October 2006When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble.Numberjacks: 1, 3, 4, 5, 6Agents: 53, 28, 94, 68Volume 2
66Forward Thinking23 October 2006The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day.Numberjacks: 0, 1, 2, 3, 4, 5, 6Agents: 16, 33, 53, 85Volume 3
77Seven Wonders24 October 20064 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble".Numberjacks: 1, 3, 4, 5, 6, 7Agents: 53, 42, 70, 16Volume 3
88Getting Heavy25 October 2006Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day.Numberjacks: 3, 4, 5, 6, 9Agents: 53, 16, 68, 85Volume 2
99Belongings26 October 2006Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve.Numberjacks: 3, 4, 5, 6Agents: 16, 33, 68, 42Volume 3
10104 He's A Jolly Good Fellow27 October 2006The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches?Numberjacks: 0, 3, 4, 5, 6Agents: 28, 68, 101Volume 1
1111Boxing Day30 October 2006Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too.Numberjacks: 0, 1, 2, 3, 4, 5, 6Agents: 85, 33, 101, 94Volume 1
1212Out Of Order31 October 2006Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain".Numberjacks: 1, 2, 3, 4, 5, 6Agents: 47, 96, 73, 88TBA
1313Nine Lives1 November 2006The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue.Numberjacks: 2, 3, 4, 5, 6, 9Agents: 25, 34, 88, 100Volume 2
1414Take Away2 November 2006Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to.Numberjacks: 3, 4, 5, 6Agents: 28, 101 (Although mixed up with 42), 85, 70Volume 4
1515The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird3 November 2006There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all.Numberjacks: 3, 4, 5, 6Agents: 14, 47, 73, 96Volume 4
1616Stop And Go19 February 2007Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble.Numberjacks: 0Agents: 34, 52, 73, 100TBA
1717Off Colour20 February 2007Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all.Agents: 88, 34, 25, 100Volume 1
1818A Game Of Two Halves21 February 2007The Shape Japer makes half a load of trouble, and 4 has to make things whole again.Numberjacks: 2Agents: 14, 47, 73, 96Volume 3
1919Out For The Count22 February 20072 is out and about and making everyone count incorrectly – 6 goes after him.Numberjacks: 2Agents: 96, 61, 100, 25Volume 4
2020The Container Drainer23 February 2007Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler.Numberjacks: 2Agents: 25, 61, 96, 100Volume 5
2121Tens Moments26 February 20071 and 0 get out and about and make ten of everything – creating more work for 5.Numberjacks: 0, 1Agents: 25, 52, 61, 88TBA
22223 Things Good27 February 20073 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes.Numberjacks: 1, 2Agents: 25, 34, 88, 100Volume 4
2323Say What You Mean28 February 2007Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out.Agents: 34, 47, 100, 14Volume 5
2424One Won1 March 2007There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1.Numberjacks: 1Agents: 55, 68, 70, 94Volume 2
2525Tricky Sixes2 March 2007The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.Agents: 42, 85, 55, 68TBA
2626May The Fours Be With You5 March 2007The Shape Japer is after things that come in eights – 4 goes on the mission.Numberjacks: 2, (does not speak) 8Agents: 16, 42, 68, 101Volume 5
2727Best Estimate6 March 2007The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue.Agents: 28, 55, 70, 101Volume 2
2828On and Off7 March 2007Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.Numberjacks, 3, 4, 5, 6Agents: 16, 33, 68, 85TBA
2929Zero the Hero8 March 2007It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer!Numberjacks: 0, 1, 2, 7, 8, 9Agents: 33, 55, 85Volume 3
3030Bad Circles9 March 2007The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out.Agents: 28, 42, 70, 94Volume 6
3131Famous Fives12 March 2007The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.Numberjacks: 1, 2Agents: 16, 42, 68, 94Volume 6
3232Fair Shares13 March 2007Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right.Numberjacks: 1, (makes cameo at the end) 2, 7, 8Agents: 28, 101, 85, 33Volume 4
3333Being 314 March 2007The Numbertaker is taking threes today – but he cannot take Numberjack 3.Numberjacks: 1Agents: 28, 55, 70, 101Volume 3
3434Into the Teens15 March 2007The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world.Numberjacks: 1, 7, 8, 9Agents: 33, 55, 70, 85Volume 6
3535Slide and Turn16 March 2007The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem.Numberjacks: 1, 2Agents: 17, 41, 60, 106TBA
3636Six Of One19 March 2007The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue.Numberjacks: 0, 1, 2Agents: 22, 41, 60, 106TBA
3737Time Trouble20 March 2007Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own.Agents: 38, 54, 79, 95Volume 5
38381, 2, 3, Go21 March 2007It's 1, 2, 3 – pattern time! 3 battles solo with the Puzzler.Numberjacks: 1, 2, 3, 4, 5, 6, 9Agents: 17, 54, 60, 106TBA
3939More 422 March 2007The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out.Numberjacks: 7, 8Agents: 17, 22, 41, 38TBA
4040Almost Human23 March 2007The Problem Blob causes trouble – and 4 tries out being a human being, for once.Agents: 79, 83, 95, 106TBA
4141Two, Four, Six, Eight!26 March 2007The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.Numberjacks: 0, 1, 2, 7, 8, 9Agents: 79, 54, 57, 17Volume 5
4242Round and Round27 March 2007The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late?Numberjacks: 1, 2Agents: 41, 60, 83, 106TBA
4343Square Dancing28 March 2007The Shape Japer's about – and 1, 4, and 9 sort out problems with squares.Numberjacks: 1, 9Agents: 22, 41, 79, 95TBA
4444Data Day29 March 2007Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.Agent: 17, 54, 60, 106Volume 4
4545How? What? Check!30 March 20075 sorts out the Puzzler's problems on her own – and checks to make sure.Agents: 22, 38, 83, 95TBA
Series 1 Specials
46Special 1Counting Down To Christmas24 November 2008The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube)Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak)Agents: 20, 77, 49Volume 5 (Release Date: 24 November 2008)
47Special 2Seaside Adventure3 August 2009The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.)Numberjacks: 0, 1, 2, 7, 8, 9Agents: 39, 91, 121, 122, 20Volume 6 (Release Date: 3 August 2009)

Series 2 (2009)

No. overallNo. in seasonEpisodeOriginal airdateOverviewNumberjacksAgentsDVD release
481Ups and Downs26 October 2009Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.Numberjacks: 0, 1, 2, 8Agents: 18 (Upside Down), 37, 58TBA
492On The Move27 October 2009The Problem Blob is making things move when they should not, so 5 is sent out to stop him.Agents: 81, 44, 63TBA
503Very Shapely28 October 2009The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.Numberjacks: 1Agents: 99, 72, 27TBA
514Wee Three Phone Home29 October 2009The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.Numberjacks: 0, 1, 2, 7, 8, 9Agents: 108, 12, 63TBA
525Did You Notice Anything?30 October 2009The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.Numberjacks: 0 (does not speak at the end)Agents: 81, 108, 27TBA
536Measured Response2 November 2009Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.Agents: 72, 44, 37TBA
547Think Again3 November 20093 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.Agents: 58, 99, 63TBA
558Carry On Counting4 November 20096 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.Numberjacks: 0, 7, 8Agents: 12, 108, 81TBA
569A Record In the Charts5 November 20094 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.Numberjacks: 7, 8, 9Agents: 27, 72, 44TBA
5710Half Time6 November 2009The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.Numberjacks: 8Agents: 37, 58, 99TBA
5811A Close Thing9 November 2009A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.Numberjacks: 2Agents: 58, 37, 18TBA
5912A Circle At Both Ends10 November 20095 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.Agents: 44, 63, 81TBA
6013Matchmaking11 November 20093 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match.Numberjacks: 1Agents: 99, 72, 27TBA
6114A Different Sort12 November 20094 flies out to stop Spooky Spoon sorting things out.Numberjacks: 0, 1, 8, 9Agents: 12, 108, 63TBA
6215Areas of Concern13 November 2009In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.Agents: 18, 37, 99TBA
6316The Dreaded Lurgi7 December 20095 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. All the other Numberjacks, including Pink 3, end up with the "dreaded lurgi". In the end, a good night's sleep makes dark blue 4 and yellow 6 better.Numberjacks: 0Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63TBA
6417Fraction Action8 December 20093 flies out on her own to beat the Shape Japer from cutting things to pieces.Agents: 12, 44, 72TBA
6518Interesting Times9 December 2009On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.Numberjacks: 0, 1, 7Agents: 37, 58, 99TBA
6619More Ways Than One10 December 20094 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.Numberjacks: 1, 2, 7, 8,Agents: 27, 63, 18TBA
6720Hundreds and Thousands11 December 2009A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak)Agents: 63, 81, 108TBA

Awards

  • Awarded Best Schools Programme – 0–5 Years (for the episode "Nine Lives")[3]
  • Royal Television Society Educational Television Awards 2007
  • Awarded Best Schools Programme – 0–5 Years (for the episode "Zero the Hero")[4]

UK DVD Releases

The Numberjacks Are On Their Way! (Volume 1)

  • 1. "The Trouble With Nothing"
  • 2. "Going Wrong Going Long"
  • 4. "In, Out, Shake It All About"
  • 10. "4 He's A Jolly Good Fellow"
  • 11. "Boxing Day"
  • 17. "Off Colour"

Calling All Agents! (Volume 2)

  • 3. "Sphere Today, Gone Tomorrow"
  • 5. "One More Time"
  • 8. "Getting Heavy"
  • 13. "Nine Lives"
  • 24. "One Won"
  • 27. "Best Estimate"

Standing By To Zoom! (Volume 3)

  • 6. "Forward Thinking"
  • 7. "Seven Wonders"
  • 9. "Belongings"
  • 18. "A Game Of Two Halves"
  • 29. "Zero The Hero"
  • 33. "Being 3"

Brain Gain! (Volume 4)

  • 14. "Takeaway"
  • 15. "The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird"
  • 19. "Out For The Count"
  • 22. "3 Things Good"
  • 32. "Fair Shares"
  • 44. "Data Day"

Counting Down To Christmas! (Volume 5)

  • 20. "The Container Drainer"
  • 23. "Say What You Mean"
  • 26. "May The Fours Be With You"
  • 37. "Time Trouble"
  • 41. "Two, Four, Six, Eight"
  • 46. "Counting Down to Christmas" (25 minute film, available on DVD and online)

Seaside Adventure (Volume 6)

  • 30. "Bad Circles"
  • 31. "Famous Fives"
  • 34. "Into The Teens"
  • 47. "Seaside Adventure" (45 minute feature available on DVD and online)

References

  1. ^ Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN 9781476672939.
  2. ^ ""Numberjacks" Series 2 Commissioned by BBC". 4 December 2008. Archived from the original on 19 February 2012.
  3. ^ "Royal Television Society – Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.
  4. ^ "Royal Television Society – Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.

External links