Genocide is a MUD, a text-based online game, focused exclusively on player-killing.[1][2] Founded in 1992,[3][4] it was influential as the first such "pure PK" MUD,[3] and has met with positive critical response.[2][5][6] Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation.[1]
Genocide | |
---|---|
![]() | |
Developer(s) | Project community |
Engine | LPMud |
Platform(s) | Platform independent |
Release | 1992 |
Genre(s) | Pure PK MUD |
Mode(s) | Multiplayer |
Game characteristics
edit![](http://upload.wikimedia.org/wikipedia/en/thumb/e/ee/Genocide_screenshot.png/220px-Genocide_screenshot.png)
Genocide's gameplay is based around "wars", sessions of PvP conflict, that restart at frequent intervals.[2] Character development as it is normally known on MUDs is completely absent, with the only advantages that experienced players have consisting of knowledge of the game structure.[2] The social atmosphere on Genocide, not atypically of a highly competitive gaming environment, is noted as hostile and replete with crass language.[5]
Genocide's setting is the "Island of Genocide", which is subdivided into domains and, within domains, areas.[7] The world is vaguely medieval fantasy in theme, with a tremendous variety of character options available within that context.[8]
Player character death on Genocide inflicts no lasting harm, but kill and death statistics are tracked, and the kill-to-death ratio is the main way in which relative social status of players is measured.[9]
Technical infrastructure
editIn 1992, Genocide served as a crucial development testbed for the MudOS LPMud driver,[10] though in 1994, Genocide abandoned the MudOS driver and was ported to the main LPMud branch, citing speed concerns.[11]
Genocide uses a game driver derived from the LPMud 3.2.1 server software, also known as the Amylaar driver.[1][5] Its mudlib is homegrown.