2022 League of Legends World Championship

The 2022 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the twelfth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. The tournament was held from September 29 to November 5 in Mexico and the United States.[2] Twenty-four teams from 11 regions qualified for the tournament based on their placement in regional circuits such as those in China, Europe, North America, South Korea, Taiwan/Hong Kong/Macau/Southeast Asia and Vietnam, with twelve of those teams having to reach the main event via a play-in stage.[3]

League of Legends
World Championship
2022
Tournament information
SportLeague of Legends
LocationMexico
United States
DatesSeptember 29–November 5
AdministratorRiot Games
Tournament
format(s)
12 team single round-robin play-in stage
16 team double round-robin group stage
8 team single-elimination bracket
Venue(s)
4 (in 4 host cities)
Teams24
Final positions
ChampionDRX
Runner-upT1
Tournament statistics
Attendance18,000 (Finals)[1]
MVPHwang "Kingen" Seong-hoon (DRX)
← 2021
2023 →

On August 29, Riot Games announced and revealed the new Summoner's Cup that would be awarded to the winner of the finals.[4] "Star Walkin'" was announced as the tournament's theme song, performed by Lil Nas X.[5]

DRX won the tournament after defeating T1 3–2 in a close final series.[6] This was the first international title won by DRX, as well as the first by a play-in team. DRX's advance to the finals was widely described by commentators as a Cinderella run. DRX was considered an underdog team, having barely qualified for the tournament as South Korea's final seed, and having been pitted against a number of tournament favorites, including defending world champions Edward Gaming.[7][8][9]

Qualified teams and rosters edit

Qualified teams edit

China (LPL) and South Korea (LCK) received an additional spot, totaling up to four representatives each for their respective region.

Due to the ongoing Russian invasion of Ukraine, CIS (LCL) will not be able to send their representative this year, their slot will be given to the Europe (LEC) due to their strong performance over the past two years, making the LEC having four representatives for the region.[10]

Top 4 regions in 2022 Mid-Season Invitational (LPL, LCK, LEC, LCS) are seeded to pool 1 in the main event's group stage for the summer champion.

RegionLeaguePathTeamIDPool
Starting in the main event's group stage
ChinaLPLSummer ChampionJD Gaming[11]JDG1
Most Championship PointsTop Esports[12]TES2
Regional Finals WinnerEdward Gaming[13]EDG3
South KoreaLCKSummer ChampionGen.G[14]GEN1
Most Championship PointsT1[15]T12
Regional Finals WinnerDWG KIA[16]DK3
EuropeLECSummer ChampionRogue[17]RGE1
Summer Runner-UpG2 Esports[18]G22
North AmericaLCSChampionship ChampionCloud9[19]C91
Championship Runner-Up100 Thieves[20]1003
TW/HK/MO/SEAPCSSummer ChampionCTBC Flying Oyster[21]CFO2
VietnamVCSSummer ChampionGAM Esports[22]GAM3
Starting in the play-in stage
ChinaLPLRegional Finals Runner-UpRoyal Never Give Up[23]RNG1
South KoreaLCKRegional Finals Runner-UpDRX[24]DRX1
EuropeLECSummer Third PlaceFnatic[25]FNC1
Summer Fourth PlaceMAD Lions[26]MAD2
North AmericaLCSChampionship Third PlaceEvil Geniuses[27]EG2
TW/HK/MO/SEAPCSSummer Runner-UpBeyond Gaming[28]BYG1
VietnamVCSSummer Runner-UpSaigon Buffalo[29]SGB2
BrazilCBLOLSplit 2 ChampionLOUD[30]LLL3
JapanLJLSummer ChampionDetonatioN FocusMe[31]DFM2
Latin AmericaLLAClosing ChampionIsurus[32]ISG3
OceaniaLCOSplit 2 ChampionChiefs Esports Club[33]CHF3
TurkeyTCLSummer ChampionIstanbul Wildcats[34]IW3

Venues edit

Mexico City, New York City, Atlanta and San Francisco were the four cities chosen to host the tournament.[35] Toronto formerly had been chosen to host the semifinals, but later Riot Games decided to host in Atlanta due to COVID-19 impacting the viability of securing multi-entry visas from Canada to the United States within necessary timelines.[36]

Mexico City, MexicoUnited States
New York CityAtlantaSan Francisco
Play-in StageGroup Stage & QuarterfinalsSemifinalsFinals
Arena Esports StadiumHulu TheaterState Farm ArenaChase Center
Capacity: 100Capacity: 5,600Capacity: 21,000Capacity: 18,060

Play-in stage edit

Play-in groups edit

  • Date and time: September 29 – October 2.
  • Twelve teams were drawn into two groups with six teams in each group based on their seeding. Two teams from the LEC could not be placed in the same group.
  • Single round robin, all matches were best-of-one.
  • If teams had the same win–loss record, tie-breaker matches were played. A two-way tie was not broken by the results of the head-to-head game those teams played, however the team that won in the head-to-head received side selection in the tiebreaker game.
  • The top team automatically qualified for the main event, while second to fourth-placed teams of each group advanced to the play-in knockouts, and the second-placed team received a bye to match 2. The bottom two teams were eliminated.

Group A edit

PosTeamPldWLPCTQualification
1Fnatic5410.800Advance to group stage
2Evil Geniuses7520.714Advance to play-in knockouts round 1
3LOUD6330.500Advance to play-in knockouts round 2
4DetonatioN FocusMe6330.500
5Beyond Gaming5230.400
6The Chiefs5050.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B edit

PosTeamPldWLPCTQualification
1DRX5501.000Advance to group stage
2Royal Never Give Up5410.800Advance to play-in knockouts round 1
3MAD Lions5320.600Advance to play-in knockouts round 2
4Saigon Buffalo Esports5230.400
5Isurus5140.200
6DenizBank İstanbul Wildcats5050.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Play-in knockouts edit

  • Date and time: October 3–4.
  • King of the hill format with two branch. The third-placed teams from the group stage faced the fourth-placed teams from the same group in match 1. Winners then played against the second-placed teams from the other group in match 2.
  • Single-elimination. All matches were best-of-five.
  • The winners of the match 2 in each branch advanced to the main event group stage.
Round 1Round 2
B2Royal Never Give Up3
A3LOUD1A4DetonatioN FocusMe1
A4DetonatioN FocusMe3
A2Evil Geniuses3
B3MAD Lions3B3MAD Lions0
B4Saigon Buffalo1

Source: LoL Esports

Group stage edit

  • Date and time: October 7–16
  • Sixteen teams were drawn into four groups with four teams in each group based on their seeding. Teams of the same region could not be placed in the same group.
    • In the scenario where both the LEC 3rd and 4th seeded teams advanced to the group stage, the 4th seeded team would not be subject to the rule preventing a group from having more than one team from the same region in it.[37]
    • In the scenario where either LEC team was eliminated from the competition during the play-in stage, the rule would remain in place.
  • Double round robin, all matches were best-of-one.
  • If teams had the same win–loss record and head-to-head record, tiebreaker matches were played for first or second place. If more than two teams had the same record, tiebreaker placement was based on the combined times of teams' victorious games.
  • Top two teams advanced to knockout stage. Bottom two teams were eliminated.

Group A edit

PosTeamPldWLPCTQualification
1T16510.833Advance to knockouts
2Edward Gaming6420.667
3Fnatic6240.333
4Cloud96150.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group B edit

PosTeamPldWLPCTQualification
1JD Gaming7610.857Advance to knockouts
2DWG KIA7520.714
3Evil Geniuses6150.167
4G2 Esports6150.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group C edit

PosTeamPldWLPCTQualification
1DRX7520.714Advance to knockouts
2Rogue7430.571
3Top Esports6330.500
4GAM Esports6150.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Group D edit

PosTeamPldWLPCTQualification
1Gen.G7610.857Advance to knockouts
2Royal Never Give Up7520.714
3CTBC Flying Oyster6150.167
4100 Thieves6150.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time[a]

Knockout stage edit

  • Date and time: October 20 – November 5
  • Eight teams from group stage were drawn into a single elimination bracket.
  • All matches were best-of-five.
  • The first-placed team of each group was drawn against the second-placed team of a different group.
  • The first-placed team chose the side for the first game. Loser of the previous game chose the side for the next game.
  • Teams from the same group were on opposite sides of the bracket, meaning they could not play each other until the finals.
QuarterfinalsSemifinalsFinal
B1JD Gaming3
C2Rogue0
JD Gaming1
T13
A1T13
D2Royal Never Give Up0
T12
DRX3
D1Gen.G3
B2DWG KIA2
Gen.G1
DRX3
C1DRX3
A2Edward Gaming2

Source: LoL Esports

Ranking edit

Team ranking edit

PlaceTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)
1stDRX[b]5–04–23–23–13–222%$489,500
2ndT15–13–03–12–315%$333,750
3rd–4thJD Gaming[b]5–13–01–38%$178,000
Gen.G[b]5–13–21–3
5th–8thDWG KIA[b]5–12–34.5%$100,125
Edward Gaming4–22–3
Royal Never Give Up[b]4–13–15–10–3
Rogue[b]4–20–3
9th–10thTop Esports3–32.5%$55,625
Fnatic4–12–4
11th–14thEvil Geniuses[b]3–23–01–52.375%$52,843.75
G2 Esports1–5
100 Thieves1–5
CTBC Flying Oyster1–5
15th–16thCloud91–52.25%$50,062.50
GAM Esports1–5
17th–18thDetonatioN FocusMe[b]3–23–11–31.75%$38,937.50
MAD Lions3–23–10–3
19th–20thLOUD[b]3–21–31.5%$33,375
Saigon Buffalo2–31–3
21st–22ndBeyond Gaming2–31%$22,250
Isurus1–4
23rd–24thChiefs Esports Club0–50.75%$16,687.50
Istanbul Wildcats0–5
PlaceTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)

Regional ranking edit

  • Regional ranking is the basis for Riot Games to decide number of slots and pools of each region at MSI and Worlds' events in the future.
  • The win-ratio is determined by number of won games compared the number of games played.
  • Bracket stage wins are prioritized.
PlaceRegionLeagueTeamsPlay-in StageMain Event
Groups
(5 games total)
K.O Match 1
(Best-of-five)
K.O Match 2
(Best-of-five)
Group stage
(6 games total)
Quarterfinals
(Best-of-five)
Semifinals
(Best-of-five)
Finals
(Best-of-five)
1stSouth KoreaLCK3G+1P1 team
5W-0L
(100%)
4 teams[b]
19W-5L
(79%)
4 teams[c]
6W-3L
(67%)
3 teams[c]
3W-1L
(75%)
2 teams[c]
2ndChinaLPL3G+1P1 team
4W-1L
(80%)
1 team
3W-1L
(75%)
4 teams[b]
18W-6L
(75%)
3 teams
2W-6L
(25%)
1 team
1W-3L
(25%)
3rdEuropeLEC2G+2P2 teams
7W-3L
(70%)
1 team
3W-1L
(75%)
1 team
0W-3L
(0%)
3 teams[b]
7W-11L
(38%)
1 team
0W-3L
(0%)
4thNorth AmericaLCS2G+1P1 team[b]
3W-2L
(60%)
1 team
3W-0L
(100%)
3 teams
3W-15L
(16%)
5thVietnamVCS1G+1P1 team
2W-3L
(40%)
1 team
1W-3L
(25%)
1 team
1W-5L
(16%)
6thTW/HK/MO/SEAPCS1G+1P1 team
2W-3L
(40%)
1 team
1W-5L
(16%)
7thJapanLJL1P1 team[b]
3W-2L
(60%)
1 team
3W-1L
(75%)
1 team
1W-3L
(25%)
8thBrazilCBLOL1P1 team[b]
3W-2L
(60%)
1 team
1W-3L
(25%)
9thLatin AmericaLLA1P1 team
1W-4L
(20%)
10th–11thOceaniaLCO1P1 team
0W-5L
(0%)
TurkeyTCL1P1 team
0W-5L
(0%)

Notes edit

  1. ^ a b c d e f The total amount of time it took a team to win their games against all other teams in the tiebreaker
  2. ^ a b c d e f g h i j k l m n o Not including tie-break games.
  3. ^ a b c Does not include games from "regional civil wars" (two teams from same region playing each other)

References edit

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External links edit