This article was co-authored by Lonny Foran and by How.com.vn staff writer, Glenn Carreau. Lonny Foran is a Dungeons & Dragons Expert. He founded his YouTube channel, All Things DnD, in 2015. The channel has amassed 244K subscribers and over 54M views. His website, All Things DnD, is an online community hub for Dungeons & Dragons enthusiasts, hosting a podcast, DnD guides, an NPC generator, quizzes, and more.
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Your Dungeons & Dragons game is in full swing, and your character has been wounded in a vicious battle! Is Cure Wounds the ideal spell to heal them? We’re here to answer all your questions. Cure Wounds is one of the best-known healing spells in D&D; casting it on a target can heal them for several hit points and potentially save them from the brink of death—but, as it turns out, other healing spells might be more effective. Read on for a complete overview of the Cure Wounds spell and when to use it in D&D 5e.
Things You Should Know
- Casting Cure Wounds on a target (including yourself) heals them for a number of hit points equal to 1d8 + your PC’s spellcasting modifier.
- Undead creatures and constructs can’t be healed (or damaged) with Cure Wounds. Upcasting the spell at higher levels heals targets an extra 1d8 per level.
- Use Cure Wounds to save unconscious allies close to death, but avoid using it otherwise. Ultimately, its range and casting time make it inconvenient to use in battle.
Steps
Expert Q&A
- QuestionWhat is DC20 in Dungeons and Dragons?Lonny ForanLonny Foran is a Dungeons & Dragons Expert. He founded his YouTube channel, All Things DnD, in 2015. The channel has amassed 244K subscribers and over 54M views. His website, All Things DnD, is an online community hub for Dungeons & Dragons enthusiasts, hosting a podcast, DnD guides, an NPC generator, quizzes, and more.
Dungeons & Dragons ExpertIn Dungeons and Dragons, the term "DC20" refers to a Difficulty Class of 20. This signifies the level of challenge or difficulty associated with a particular task or action within the game. When a player character attempts to perform an action, such as picking a lock, persuading a guard, or deciphering a complex puzzle, the Dungeon Master (DM) may set a Difficulty Class to determine the likelihood of success. For instance, if a character wants to leap across a wide chasm, the DM might set the DC at 20, meaning the player needs to roll a 20 or higher on a 20-sided die (a d20) to successfully make the jump.
Tips
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References
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://5thsrd.org/spellcasting/spells/cure_wounds/
- ↑ https://5thsrd.org/spellcasting/spells/cure_wounds/
- ↑ https://5thsrd.org/spellcasting/spells/cure_wounds/
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://blackcitadelrpg.com/spells/cure-wounds-5e/
- ↑ https://blackcitadelrpg.com/spells/cure-wounds-5e/
- ↑ https://dnding.com/cure-wounds-5e/
- ↑ https://dnding.com/cure-wounds-5e/
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